Abstract
This study compared the effect of game-based training (GT) vs. a mix of game-based
training and high-intensity interval training (MT) on physical performance characteristics.
26 young athletes (13.9±0.3 years) were assigned to either GT (n=13) or MT (n=13)
for 6 weeks. Game-based training consisted of 2×8–11 min 3 vs. 3 ‘bucketball’ SSGs
separated by 3 min of passive rest twice per week, while MT consisted of one SSGs
session and one high-intensity session of 15 s runs at 90–95% of the speed reached
at the end of the 30–15 intermittent fitness test (VIFT) interspersed with 15 s passive recovery. Peak oxygen uptake (V˙ O2peak), VIFT, jump height, and speed were assessed pre- and post-training. Following training,
V˙ O2peak (5.5±3.3%; ES=large) improved after MT, whereas VIFT improved after MT (6.6±3.2%; ES, large) and GT (4.2±5.5%, ES=small). 5-m sprint improved
after GT (ES=small), while 20 m sprint and jump height were unchanged. In conclusion,
while MT and GT were both effective at increasing performance parameters, greater
effects were seen following MT. Therefore, MT should be considered as the preferred
training method for improving aerobic power in young athletes.
Key words
small-sided games - youth - team sport