Keywords
exercise - mobile apps - geriatrics - primary care - evidence-based behavior change
strategies
Background and Significance
Background and Significance
Falls among older adults are a growing public health issue, as they are the leading
cause of fatal and nonfatal injuries in this population.[1] Every hour, three older Americans die because of a fall,[2] and it is estimated that 30% of the adults aged 65 years and older fall each year.[1]
[3] Fear of falling alone leads to activity restrictions, is associated with poorer
physical and cognitive functions,[4] and can have a negative impact on quality of life.
To be effective, fall prevention programs must be patient-centered meaning that the
exercise program is tailored to patient-specific abilities and preferences. Tailored
fall prevention exercises have been shown to greatly reduce the incidence of falls.[5] A recent meta-analysis found that participation in an appropriate fall-prevention
exercise program for an older adult reduces the risk of falls by 23% in relative terms,
for an absolute reduction of 0.20 falls per person per year.[6] Many guidelines, including the U.S. Preventive Service Task Force, recommend that
older adults at risk of falls are referred to appropriate fall-prevention exercise
programs such as the Otago program that improves strength and balance.[7] As most adults aged 65 years and more receive some form of medical care annually,[8] primary care visits present an ideal opportunity to screen patients and prescribe
appropriate fall prevention strategies.[9] Unfortunately, fall prevention is inadequately addressed in outpatient settings[10] as primary care providers (PCPs) often lack the time, resources, and/or knowledge
to develop a tailored exercise plan.[10] Referrals for physical therapy or fall prevention programs may be effective yet
inaccessible due to financial, social, geographic, and language barriers.[11]
[12]
During the coronavirus disease 2019 (COVID-19) pandemic,[13] mobile health (mHealth) became more prevalent in addressing these barriers.[14] Currently, there are several mobile apps and websites designed to promote fall prevention.[15]
[16]
[17]
[18]
[19] In our prior research aiming to develop a clinical decision support (CDS) tool to
help providers prescribe tailored, actionable fall prevention recommendations for
their patients, we identified a preliminary set of end-user requirements including
for apps and websites that could be integrated into PCPs' care: no additional workflow
burden for providers, tools to support behavior change in patients, built-in support
networks to encourage adherence, individualized fall prevention resources, and evidence-based
safe exercises with expert guidance.[20] To our knowledge, no apps exist that address all of these user requirements while
targeting older patients seen in primary care settings.
Objective
Our main objective was to use human-centered design (HCD) to develop a user-friendly,
fall prevention exercise app (eSTEPS app), featuring evidence-based behavior change
strategies and exercise content[21] to support older people initiating and adhering to a progressive fall prevention
exercise program. The purpose of HCD is to “make systems usable and useful” by focusing
on “end-user” needs and requirements at every stage of development,[22]
[23] ultimately producing systems with a higher likelihood of adoption.[24]
[25]
[26] We aimed to leverage mHealth by designing tools (e.g., an app with corresponding
website and printable handouts) meant to be prescribed by PCPs while making evidence-based
and tailored fall prevention strategies more accessible for older adults. The exercise
content is based on the Otago program which is an individually tailored, home-based,
fall prevention program that has been shown to improve strength and balance and reduce
falls and fall-related injuries among older adults.[27] The exercises were selected and modified so that they could be safely completed
by older people at risk for falls without direct supervision. This article describes
the iterative, HCD process using a series of focus groups and usability testing sessions
to develop wireframes, prototypes, and a final fall prevention exercise app which
is currently being evaluated in the eSTEPS clinical trial.
Methods
Overview of Study Procedures
We organized our multistage, iterative design process into three phases: (1) gathering
user requirements, (2) usability evaluation, and (3) refining app features. Our methods
include focus groups, usability testing, and subject-matter expert meetings. Initial
requirements gathering began in January 2022 and app refinements concluded in September
2022 ([Fig. 1]). All participants provided verbal consent to participate. Participant data were
collected including age, gender, ethnicity, and race. Three questions were included
to screen for fall risk[28] based on their fear of falling, history of falls, and any resulting fall injuries
([Table 1]). This study was conducted at Brigham and Women's Hospital, part of Mass General
Brigham (MGB), a large, integrated health care system in the New England region of
the United States. IRB approval was obtained from the MGB Human Subject Committee
for all study activities.
Fig. 1 User-centered design timeline of activities.
Table 1
Demographics and fall risk screening responses of participants
|
Demographics
|
Focus groups (n = 6)
|
Usability sessions (n = 30)
|
|
Age
|
|
Average (SD)
|
78.5 (5.39)
|
73.4 (9.04)
|
|
Median (min–max)
|
78 (73–88)
|
72 (49–90)
|
|
Gender
|
|
Female
|
5 (83.3%)
|
25 (83.3%)
|
|
Ethnic group
|
|
Non-Hispanic
|
6 (100%)
|
25 (83.3%)
|
|
Hispanic
|
0 (0%)
|
2 (6.7%)
|
|
Not reporting
|
0 (0%)
|
3 (10%)
|
|
Race
|
|
Asian
|
0 (0%)
|
5 (16.7%)
|
|
White
|
5 (83.3%)
|
21 (70%)
|
|
Black or African American
|
1 (16.7%)
|
3 (10%)
|
|
Not reporting
|
0 (0%)
|
1 (3.3%)
|
|
Afraid of falling?
|
|
Yes
|
2 (33.3%)
|
18 (60%)
|
|
Fallen 2+ times past year?
|
|
Yes
|
1 (16.7%)
|
10 (33.3%)
|
|
Sustained fall injuries?
|
|
Yes
|
1 (16.7%)
|
11 (36.7%)
|
Abbreviation: SD, standard deviation.
Data Collection
Phase I: Gathering User Requirements
Six participants were recruited to participate in a series of focus group sessions
from the Patient and Family Advisory Council (PFAC) of Brigham and Women's Hospital,
a committee of patients, family members, and health care professionals to integrate
patient and family voices in developing projects. All participants were older adults
and potential users of the app. The purpose of these small focus groups was to build
upon prior user research, engage fully with a small set of users, and refine the user
needs iteratively until we reached saturation.[20]
[29]
[30]
[31]
[32] Focus groups were conducted virtually over Zoom. Each session began with a presentation
to introduce the research staff, obtain consent for video/audio recording, display
the agenda for the session, and present the most updated version of the app. Participants
were provided with $10 gift cards for participation in each focus group.
Based on our earlier project that determined end-user needs for effective electronic
fall prevention strategies, we had a preliminary set of requirements[20] that would lay the groundwork for focus groups 1 and 2. These focus groups sought
to identify key content and design concepts for the initial design of our patient
app. Focus group guides were developed to expand on the basic user requirements for
the eSTEPS app and other “lower tech” tools (i.e., a website with exercise videos
and illustrated handouts), as well as questions about fear of falling, fall risk,
patient–provider relationships, exercise, and mobile app use. During focus group 3,
wireframes were displayed through a storyboard featuring an imaginary participant
accessing and using the app. Focus group participants were asked to provide thoughts
and feedback on each part of the story and the features of the wireframes. The wireframes
from focus group 3 were then developed into the version 1 eSTEPS app.
Phase II: Usability Evaluation
The usability evaluation consisted of two group sessions as well as individual sessions
to reach a larger number of participants. The directors of two community centers (a
local YMCA and a senior center) were contacted by email and agreed to allow study
staff to conduct hour-long group usability testing sessions at each site. Flyers were
hung in these community spaces to advertise the sessions and recruit participants.
Additionally, study staff recruited a convenience sample of older adults, who participated
in individual usability sessions. We reached out to participants from previous fall
prevention research that we identified as high risk for falls and potential users
of this type of application. All participants received a $25 gift card to thank them
for their time.
Study staff developed a guide for all sessions, including an introduction to the eSTEPS
project, the purpose of the app, and a scenario to help participants imagine that
they received an exercise prescription from their PCPs and could access the exercise
content through the app. Participants were then provided with a device (smartphone
or tablet) containing the version 1 eSTEPS app to complete certain tasks within the
app, explore, and think aloud to provide feedback on its functions and features. The
app's exercise content, including both exercise videos and handouts, was also displayed
on a computer website (www.homestrong.net) and a physical handout that had simple illustrations for each exercise (our “lower
tech” tools). Lastly, participants were asked to fill out a modified version of the
Health-ITUES,[33] a 20-item questionnaire to assess app usability consisting of four subscales: (1)
quality of work life, (2) perceived usefulness, (3) perceived ease of use, and (4)
user control. The Health-ITUES has demonstrated high internal consistency reliability
and validity through exploratory factor analysis and confirmatory factor analysis.[33]
[34] For this study, the Health-ITUES was modified with permission from the author to
a 14-item questionnaire that includes wording relevant to the content and functionality
of our prototype. The subdomain of user control was removed as it was not relevant
to our app functionality. Each question consists of a five-point Likert scale ranging
from strongly disagree (1) to strongly agree (5). A higher scale value indicates higher
perceived usability of the technology. All feedback was compiled and integrated to
produce the version 2 eSTEPS app.
Phase III: Refining App Features
Screenshots of the version 2 App were displayed during focus group 4, following the
same procedures as in the first three focus groups. Participants were encouraged to
provide feedback on each function, feature, and tab. Based on feedback from past focus
groups and usability sessions, and the evidence suggesting that fall prevention exercise
programs must be progressive and continued over time,[6]
[7]
[35] the research team also met with a motivational subject-matter expert who recommended
new content and features to improve motivation and adherence to the app. Feedback
received from focus group 4 and recommendations from the subject matter expert resulted
in changes to produce our final app, the version 3 eSTEPS app.
Data Analysis
Content analysis was performed for all focus groups and usability sessions. We used
a modified, rapid qualitative analysis framework, a method that balances efficiency
and quality[36]
[37] and is less resource-intensive and time-consuming than traditional methods.[38] All sessions requiring the collection of feedback from participants were guided
by our user experience specialist (P.M.G.). During these sessions, another research
team member (H.R.) took preliminary notes on emergent themes, recommendations, and
direct quotes by participants. In addition, the audio recordings of the focus groups
and usability sessions were reviewed by P.M.G. and H.R. to ensure that all feedback
was extracted. Recurring or critical issues were identified and prioritized by reported
frequency and impact on app usability. Themes and issues were discussed at weekly
research team meetings as they emerged to iteratively translate into user requirements
and developed into solutions to improve the next app version. After each focus group
and usability session, study staff developed a series of PowerPoint mock-ups displaying
the app that iteratively incorporated end-user feedback; these mock-ups were then
provided to the app developer to create the next app version.
Results
Phase I: Gathering User Requirements
In this phase, we completed three focus groups. From the pool of six patients recruited
to participate in one or more of the focus groups, five patient participants attended
each of the first three focus groups. [Table 1] summarizes PFAC members' demographics and answers to the self-reported fall risk
screening questions. After focus groups 1 and 2, we achieved saturation and summarized
participant feedback into five user requirements and brainstormed design solutions
to meet those requirements, included in [Table 2].
Table 2
Initial user requirements determined and validated in focus groups 1 and 2 with corresponding
wireframe design elements/features
|
User requirements
|
Summary of participant feedback during focus groups 1 and 2
|
Wireframe design elements/features
|
|
Simple and accessible user interface
|
– Participants don't want to “waste time” navigating
– Want an app that is easy to navigate
– Need different text sizes
– Option to print out exercises
|
Simple app layout includes:
– Main menu w/ “My Profile” and “Settings” options (report fall history, personal
info, customizable exercise reminders)
– 5 tabs including: Dashboard, Matches, My Exercises (video and pdf of written directions
for exercises), Goals, and Messages
|
|
A time-efficient exercise program
|
– Exercises can't exceed 15 minutes
– Needs to fit in daily schedule
|
– Exercise page includes exercises that take no more than 10 to 15 minutes per session
|
|
An exercise program designed by an expert in fall prevention
|
– Prefer exercise prescriptions from a physical therapist or exercise specialist
|
– A physical therapist designed the exercise program and is featured in the exercise
demonstration videos
|
|
Preidentified recommendations and goals
|
– Want a complete exercise plan with “no guesswork”
– Want ways to see their progress to instill motivation
|
– Based on a self-report measure of exercise difficulty, the app will either assign
participants to continue with the current exercise level, or it will prescribe the
next level
– The Goals Tab includes gold stars that become filled as each exercise level is completed
|
|
Motivating features designed to produce long-term adherence
|
– Want to maintain independence
– Want the app to be “engaging and fun” and allow for “flexibility”
– Include encouraging messaging
– Accountability from support network
|
– Automatic reminders to complete exercise
– Words of encouragement throughout the app and after exercise completion
– Ability to connect with other app users through “Matches” and view each other's
progress through “Dashboard”
|
These requirements were used to create the wireframes with corresponding design elements
and features, and the wireframes were shared via storyboard presentation during focus
group 3. Overall, participants saw value in receiving exercise prescriptions from
the app that would be recommended by their PCP. [Table 3] (Phase 1) describes a summary of participant feedback from focus group 3 regarding
the wireframes and the resulting changes, which were implemented to produce the first
mobile-ready app, version 1, displayed in [Fig. 2A–D]. For clarity, [Table 4] provides an overview of the evolution of every app version's main menu and tab layout,
beginning with the wireframes and concluding with app version 3.
Table 3
Summary of participant feedback by each development phase and corresponding changes
implemented to produce the next app version
|
Phase/app version
|
Feedback category
|
Feedback summary
|
Major changes
|
Resulting prototype
|
|
Phase I feedback on wireframes (with corresponding changes resulting in app version
1)
|
Exercises
|
Want to know which exercise levels are next and which ones they have completed
|
Current exercise levels listed first; completed exercise levels in gray color
|
Version 1—see [Fig. 2A–D]
[Fig. 2E, F]
|
|
Motivation
|
Past, current, and future goals are unclear
|
Gold stars indicate status of goal (filled in = complete)
|
|
Resources
|
Want additional information about falls in app
|
Added tab dedicated to fall prevention resources
|
|
Accessibility
|
Difficulty seeing the text
|
Option to adjust text size
|
|
Accessibility
|
Want other methods to view materials beyond app
|
Developed Web site with exercise videos (Homestrong.net) and printable handouts to
accommodate all user abilities
|
|
Phase 2 feedback on app version 1 (with corresponding changes resulting in app version
2)
|
Exercises
|
Unclear where to view written exercise directions
|
“Tap to View” button with every set of written directions
|
Version 2—see [Fig. 3A–D]
|
|
Exercises
|
Unclear what happens after completing certain exercises and how they will progress
|
Each exercise level made visible as a “preview”
|
|
Motivation
|
Completed goals unclear based on gold stars
|
Remove the goals tab with “stars.” Explore “Your Journey” tab using “locks” that will
depict “unlocking” when graduating to next exercise level
|
|
Motivation
|
Purpose of the Matches tab is unclear
|
Matches tab becomes “Build My Support Network” under Main Menu for clarity
|
|
Motivation
|
Unnecessary to message support network (i.e., friends) within the app
|
Remove feature to direct message friends; add “ask a question” to a physical therapist
|
|
Resources
|
Make fall prevention resources more prominent
|
Fall Prevention Resources page becomes own “Resources” tab
|
|
Phase 3 feedback on app version 2 (with corresponding changes resulting in app version
3
|
Motivation
|
Locks on “Your Journey” tab are unclear
|
“Your Journey” tab deleted; Exercises tab previews each exercise level
|
Version 3—see [Fig. 4A–D]
|
|
Exercises
|
Include a more diverse array of exercise demonstrators
|
Videos redone; feature more diverse demonstrators
|
|
Motivation
|
Include more motivational content for exercise adherence
|
Motivational quotes added; “Progress Check” feature added to provide objective feedback
about progress
|
Fig. 2 (A–D) (Left to Right): (A) Exercise tab, (B) Exercise page, (C) Goals tab, and (D) Main menu with “My Preferences” of the version 1 app.
Table 4
Overview of the evolution of every app versions' layout (main menu and tabs), beginning
with the Wireframes and concluding with app version 3
|
App version
|
Wireframes
|
Version 1
|
Version 2
|
Version 3
|
|
Received feedback during:
|
Phase I: Gathering user requirements (focus group 3)
|
Phase II: Usability evaluations
|
Phase III: Refining app features (focus group 4 and subject-matter expert meetings)
|
N/A (final version)
|
|
App design layout of main menu:
|
– My Profile
– Settings
– Logout
|
– My Profile
– My Preferences
– Fall Prevention Resources
– Logout
|
– My profile
– Build my support network
– My Preferences
– Take a Tour
– Logout
|
– My Profile
– Build Support Network
– My Preferences,
– Progress Check
– Take a Tour
– Logout
|
|
App design layout of tabs:
|
– Dashboard
– Matches
– My Exercises
– Goals
– Messages
|
– What's New
– Matches
– Exercises
– Goals
– Messages
|
– Your Journey
– What's New
– Exercises
– Resources
|
– Exercises
– What's Happening
– Resources (including FAQ)
|
Abbreviation: FAQ, frequently asked questions.
Phase II: Usability Evaluation
We completed one group session at the YMCA (n = 10), one group session at the senior center (n = 10), and 10 individual usability testing sessions, totaling 30 participants. [Table 1] summarizes the demographics of the usability testing participants and responses
to the fall risk screening questions. Overall, participants reported satisfaction
with the content of the app, but several participants felt that they were not the
right users for the app. This feedback was especially pronounced with several YMCA
members who were already very active and did not think these exercises would enhance
their existing exercise routines. Regarding technology preference, some participants
said they would prefer using the app on an iPad for the larger screen and a few preferred
navigating the homestrong.net website or printable handout of the exercise instructions
instead of using the app. [Table 3] (Phase 2) describes a summary of participant feedback regarding app version 1 from
all usability sessions ([Fig. 2E, F]), which was implemented to develop app version 2.
Across the 30 Health-ITUES Surveys completed by participants ([Table 5]), only 2 of the 14 survey items received an average score below 4.0. Item 4 in the
subdomain of perceived usefulness received the lowest average score at 3.8, stating
“Using eSTEPS [app] would make it easier to exercise regularly.” Item 12 in the subdomain
of ease of use received the highest average score at 4.6, stating, “It would be easy
for me to become good at using the eSTEPS [app].”
Table 5
Health-ITUES results (5 = strongly agree; 1 = strongly disagree)
|
ITUES item (14 items)
|
Mean (SD)
|
Median (min–max)
|
|
“Impact” subdomain (items 1–3)
|
4.3 (0.9)
|
5.0 (2.0–5.0)
|
|
1. I think that using eSTEPS would be a positive addition for older people who want
to improve their strength and balance to reduce their risk for falls.
|
4.4 (0.9)
|
5.0 (2.0–5.0)
|
|
2. I think that using eSTEPS would improve the quality of life for older people at
risk for falls.
|
4.5 (0.8)
|
5.0 (3.0–5.0)
|
|
3. eSTEPS could be an important part of helping me improve my strength and balance
to stay safe from falling.
|
4.1 (1.2)
|
5.0 (1.0–5.0)
|
|
“Perceived usefulness” subdomain (items 4–9)
|
4.0 (1.2)
|
4.5 (1.0–5.0)
|
|
4. Using eSTEPS would make it easier to exercise regularly
|
3.8 (1.4)
|
4.0 (1.0–5.0)
|
|
5. Using eSTEPS would help me easily identify safe and appropriate strength and balance
exercises
|
4.2 (1.2)
|
5.0 (1.0–5.0)
|
|
6. Using eSTEPS would make it more likely that I would try out my provider's recommendations
for exercise
|
4.0 (1.3)
|
4.0 (1.0–5.0)
|
|
7. I would be satisfied with eSTEPS as part of my strength and balance exercise routine
|
3.9 (1.3)
|
4.0 (1.0–5.0)
|
|
8. Using eSTEPS would increase my ability to do strength and balance exercises for
fall prevention
|
4.2 (1.2)
|
5.0 (1.0–5.0)
|
|
9. I would be able to follow exercise recommendations whenever I used eSTEPS
|
4.2 (1.2)
|
5.0 (1.0–5.0)
|
|
“Ease of use”subdomain (items 10–14)
|
4.4 (0.9)
|
4.8 (1.8–5.0)
|
|
10. I am comfortable with my ability to use eSTEPS
|
4.4 (1.0)
|
5.0 (1.0–5.0)
|
|
11. Learning to use eSTEPS would be easy for me
|
4.4 (1.1)
|
5.0 (1.0–5.0)
|
|
12. It would be easy for me to become good at using eSTEPS
|
4.6 (0.8)
|
5.0 (2.0–5.0)
|
|
13. I find eSTEPS easy to use
|
4.4 (1.0)
|
5.0 (1.0–5.0)
|
|
14. I would remember how to log into and use eSTEPS
|
4.2 (1.0)
|
5.0 (1.0–5.0)
|
|
Overall scores
|
4.2 (0.9)
|
4.5 (1.5–5.0)
|
Note: Bold font used in this table is to indicate a summary score for each subdomain
or for the overall score.
The usability testing feedback ([Table 3], Phase 2) and survey results ([Table 5]) regarding app version 1 were incorporated in designs for version 2 of the app,
displayed in [Fig. 3A–D].
Fig. 3 (A–D) (Left to Right): (A) Exercises page, (B) What's Happening tab, (C) Resources tab, and (D) Ask a Question Resource of the version 2 app.
Phase III: Refining App Features
In general, participants of focus group 4 (n = 3) were pleased with the version 2 features of the app, as well as our website
content and printable handouts. [Table 3]
(Phase 3) summarizes the feedback from focus group 4 regarding app version 2 and describes
the additional motivational content developed by our motivational subject-matter expert
which was incorporated to produce the final app, version 3, displayed in [Fig. 4A–D].
Fig. 4 (A–D) (Left to Right): (A) Exercise tab, (B) What's Happening tab, (C) frequently asked questions (FAQ) in the Resources tab, and (D) Progress Check feature in the main menu of the version 3 app.
The final app version included (1) an outline of each exercise level that includes
videos and illustrations for each exercise (chair, level 1, level 2, and level 3)
and that clearly coincides with the preidentified exercise goals, (2) fall prevention
resources within the app such as a link to the CDC STEADI Toolkit,[9] (3) features such as support networks with friends and/or health professionals,
and (4) motivational and educational messages designed to increase exercise adherence
and provide tips to help prevent falls.
Discussion
Using an HCD process to involve older adults (our target end-users) in developing
an exercise app allowed us to more successfully build an accessible, user-friendly
app that can promote patient adherence to a tailored exercise plan. Importantly, this
app can serve as a unique resource to deliver fall-prevention exercises to patients
at high risk of falls while minimizing PCP burden. Our version 1 App demonstrated
a high level of usability (surpassing our goal score of a median of 4 on the Health-iTUES),
which is likely due to incorporating user feedback during each phase of the design
process; participants generally maintained and highlighted the same user requirements
that were identified in focus groups 1 and 2 throughout the app development process.
The recurrent themes resulted in four major aspects of the design: (1) displaying
an outline of each exercise level that clearly coincides with the preidentified exercise
goals, (2) providing other fall prevention resources within the app, (3) promoting
motivation and adherence through several design features such as support networks
with friends and/or health professionals, and (4) making exercise content available
outside of the app (other “high tech to low tech” resources). Overall, we received
positive feedback on the app, which is significant given the gap in accessible fall
prevention management strategies available for older adults. However, some participants
felt strongly that they were not the “right user” for this app, whether it be technology
preferences (irrespective of “user-friendliness”) or having little use for the app
due to an advanced physical fitness level and regular participation in a fall prevention
exercise program.
There are many existing apps related to fall prevention, although none meet all our
user requirements for an app that could be safely provided to older primary care patients
who are at risk for falls. Our earlier work had found that most PCPs do not have time
or domain knowledge to demonstrate or teach exercises.[20] Our app and the exercises had to be simple and safe for older people to do at home
while still providing adequate challenges to improve strength and balance. Many existing
apps had barriers to use with the primary care population. For example, some existing
exercise apps require a subscription, provide only written descriptions of the exercises,
target populations other than community-dwelling older adults, focus on certain disease
conditions where fall prevention is a secondary goal, prioritize general fitness,
or require specialized exercise equipment.[15] Recent articles describe a similar HCD-based fall-prevention app development process
with older adults in which many of their user requirements are consistent with those
validated by our participants.[16]
[18]
[19] Erfani et al[19] describe conducting focus groups with community-dwelling older adults to validate
their user requirements, including: building a social network through the app with
other users and fall prevention educational resources. They also mention improving
adherence through motivational features such as a series of games within the app.[19] In another study, Hawley-Hauge et al[16] describe the development and usability testing of two corresponding fall prevention
apps (a patient and provider version) after conducting a literature review to validate
their user requirements, including “behavior change techniques” (i.e., goal setting)
and “app usability.” Of note, the second app version was built for providers (physical
and occupational therapists) to help patients set and renew goals over time within
their own app, which received generally positive feedback.[16] Due to reported time constraints from PCPs in our prior research,[20] we intentionally produced an app that can be recommended by PCPs but can also be
used independently of health care professional involvement.
Our participants largely supported the concept of prescribing a fall prevention exercise
app with a corresponding website and printable handouts as a standard resource for
patients during a primary care visit. This is important given that to our knowledge,
no app currently exists that is routinely prescribed in outpatient primary care settings
to promote consistent engagement of community-dwelling older adults in a safe and
evidence-based exercise program. It is interesting to note that even the CDC's “STEADI”
toolkit, a widely accepted resource providing fall prevention education for PCPs to
address their patients' fall risk needs, does not feature any distinct app or exercise
plan to recommend to patients.[9] The website does include a brochure explaining the importance of exercise, a .pdf
file of written directions for a singular “chair rise exercise,” and a link to the
“coordinated care plan,” which suggests providers prescribe physical therapy referrals
or community exercise programs.[9]
In addition, participants reported that the app would be helpful for their peers,
even if they felt they were not the “right fit” for the app due to technology preferences
or difficulty with exercise adherence. Focus group participants had mixed opinions
on what would help them adhere to exercises, including app design elements (i.e.,
gold stars to recognize achievement) and social network involvement. A few participants
explained that the app would never be useful to them because they prefer “in-person
exercise classes”' or want “direct guidance from an exercise expert,” such as a physical
therapist. Although exercise adherence, especially with mHealth technologies, has
been a prevalent issue,[39]
[40] participants rated the Health-ITUES item 4 (“Using eSTEPS [app] would make it easier
to exercise regularly”) 3.8 out of 5, suggesting some level of agreement with this
statement. Ultimately, further testing is needed to determine patient adherence to
the app.
Some participants expressed a lack of confidence in using technology early in our
design process, regardless of a “user-friendly” app interface. This prompted us to
create a range of “low tech to high tech” tools, including written instructions with
simple figures on the exercise handouts and a website corresponding with the app's
exercise program, displayed in [Fig. 5A, B]. The results from the Health-ITUES surveys support these participants' sentiments,
where subcategorical sections on “ease of use” (user-friendliness) scored an average
of 4.4/5 but “perceived usefulness” (likelihood of use) scored an average of 4.0/5.
These technology preferences are likely a result of inadequate support and frustration
with learning to use mobile technologies.[17] It is significant to note that many app design studies prioritize developing a fall
prevention app that is designed to address end-user requirements[16]
[18]
[19] as the only mode to deliver exercises to older people even though our results suggest
that a portion of the older adult population may not be able or willing to use a mobile
app for exercise. Although we addressed this issue by developing a set of “lower tech”
resources, more testing is required to determine how consistently each of our tools
(app, website, handouts) is used and their impact.
Fig. 5 (A–B) (Left to Right): Screenshot of website (www.homestrong.net) and exercise instructions printable handout.
Our study has several limitations that may be addressed in future work. Using an HCD
process allowed us to collect feedback from older adults, which helped to validate
and build upon their user requirements. Most of our participants are older white women.
The study was conducted during the COVID-19 public health emergency. While we advertised
for participants in the community settings where we did our testing, we were limited
to those who were participating in community activities at that time. During our focus
groups, a minority of participants failed the fall risk screening indicating that
they were at high risk for falls. This could be a limitation of using a self-reported
measure versus recruiting a cohort of participants based on evidence-based risk factors.
For future studies, it would be ideal to recruit a larger sample of older adult participants
that have racial, ethnic, and gender diversity that screen positive for fall risk
to better reflect our target users for the app. Currently, this app is designed to
help community-dwelling older adults who are at risk for falls to improve their baseline
strength, gait, and balance capabilities. Future work may include expanding exercise
levels within the app to help users continue progressing their strength and balance
beyond the four levels currently included. Lastly, evidence of the effectiveness of
mHealth interventions to reduce fall outcomes is lacking.[15] This app is part of the suite of exercise tools that will be delivered using the
CDS intervention for primary care in our eSTEPS (Electronic Strategies and Tailored
Exercise to Prevent Fall) randomized clinical trial (NCT04993781), in which falls
in older adults is the primary outcome measure. This trial is ongoing in primary care
practices, where providers will screen patients for fall risk, and the eSTEPS provider-facing
CDS[41] will help them to prescribe the right exercise program and provide easy access within
their EHR workflows to “high tech to low tech” eSTEPS tools developed in this study
for patients at risk for falls. We are also making the eSTEPS fall prevention tools
available through exercise handouts and posters with QR codes in the primary care
intervention clinics.
Conclusion
We used a multiphase, HCD process featuring focus groups, usability evaluation, and
subject-matter expert meetings to build a fall prevention exercise app for primary
care patients with a corresponding website and handouts. Involving older adult participants
to validate user requirements resulted in a user-friendly and acceptable mobile app.
Per recurrent themes in our feedback, we integrated the following: (1) A clear overview
of the exercise plan that correlates with the preidentified exercise goals, (2) links
to other fall prevention resources, (3) design elements to promote adherence and motivation
to exercise such as progress checks, social network support, and motivational messaging,
and (4) exercise content available outside of the app for individuals who prefer “lower
tech” options. Participants' generally reported high scores on the Health ITUES, indicating
greater perceived usability.
Clinical Relevance Statement
Clinical Relevance Statement
These exercise resources may be prescribed by PCPs for patients who are at risk of
falls. Developing the app using a human-centered design approach, as well as providing
a website and handouts, offers patients and PCPs a home-based intervention that meets
their needs, increasing the likelihood of adherence and success. This app is currently
being tested as part of the eSTEPS CDS intervention in primary care practices in an
RCT, with the goal of reducing the incidence of falls in older adults.
Multiple-Choice Questions
Multiple-Choice Questions
-
When recommending exercise to community-dwelling older adults, which of the following
is the most effective for fall prevention?
-
Walking 30 minutes several days per week.
-
Using a treadmill or elliptical machine for 30 minutes several days per week.
-
Doing gait, strength, and balance exercises several days per week.
-
Swimming laps several days per week.
Correct Answer: The correct answer is option c. Doing gait, strength, and balance exercises several
days per week
Rationale: Gait, strength, and balance exercises are essential components of fall prevention
programs, especially for older adults. Gait training exercises can help individuals
correct irregular walking patterns and promote a more stable and efficient gait, reducing
the risk of tripping or stumbling. Muscle weakness, especially in the lower body,
is a common risk factor for falls. Strengthening exercises, particularly those targeting
the legs and core, can help older adults improve their muscle mass and strength. This,
in turn, enhances their ability to control their movements and maintain stability
when walking or standing. Balance is a critical skill for maintaining stability during
daily activities. Balance exercises challenge the neuromuscular system to improve
proprioception and equilibrium. By regularly practicing balance exercises, individuals
can better adapt to various terrains and situations, reducing the likelihood of stumbling
or falling. Walking and elliptical exercise is good for cardiac health but may not
be safe for people who are unsteady on their feet or for those with poor balance.
There is insufficient evidence to show that yoga prevents falls.
-
When designing interventions for older patients, which of the following practices
will result in a more successful project?
-
Conducting usability testing only right before you implement the app.
-
Engaging users during each stage of the design and development process.
-
Test the prototype with the clinicians that know the patients the best.
-
Avoid any digital interventions because older adults don't use technology.
Correct Answer: The correct answer is option b. Engaging users during each stage of the design and
development process.
Rationale: A HCD process results in systems that are more usable and useful. Principles of HCD
include focusing on the users, their needs and requirements, and employing multiple
methods through the process to design and evaluate systems with target users.
While usability testing is an important part of identifying usability issues, it should
be done early and often to avoid rework of systems at the end of the development process.
Secondary users and additional stakeholders, such as clinicians, should be involved
but the primary user must directly test the system. Providing a range of usable tools,
including digital, that were designed based on user requirements will lead to higher
levels of adoption.